Zero-trust mesh

An AI coding agent's model sits at the centre of its services, sending verified calls over cold channels, while untrusted requests from outside run hot and burn out on a shield that checks every one.

  • Three.js scene where 540 packets in two InstancedMeshes are placed by a pure function of time
  • Shield ShaderMaterial with a fresnel rim and Goldberg hex cells built from the icosahedron's 20 faces, so no cell stretches at the poles
  • Up to 16 impacts in a vec4 uniform array; each ring heats cells along an ironbow ramp, then cools
  • UnrealBloomPass thresholded to emissive colours, plus FogExp2 and back-face dimming for depth
  • Seeded mulberry32 layout and attack schedule; drag to orbit
Back to gallery